He has you hunting down a courser to get their chip which will help with teleportation. You are working with Virgil at this point to find a way into the Institute. Once inside the memories you need to get to memory six, and complete it to be able to get out of the brain. You can actually travel to the Memory Den with Piper, Nick Valentine, or by yourself. The first is Getting a Clue which goes right into Reunions. You will complete the quest and the achievement when you return to the detective agency. Reunions itself is the second part of two-step story quest. You unlock the achievement after you make it out of the vault with Nick. This quest has us helping Ellie find her boss, Nick Valentine the coveted detective. Accept the offer and the achievement will unlock, as well as the ability to have Preston as a companion. When speaking with him, he'll insist that you should lead the Minutemen due to your success with the mission. After killing the Raiders in Corvega Assembly Plant for the settlers of Tenpines Bluff, report back to Preston. Deathclaws cannot enter through doorways so you can essentially bait the creature toward the door and shred it from inside safety. If you are struggling against the Deathclaw your best bet is to enter a building and shoot at it from there. I was surprised of that because, before using SetPapyrusVar OwnedByPlayer 1 I did use killall command.You unlock this as soon as you vacate Vault 111 for the first time. For example some mirelurks returned and some mirelurk king back too. 'Egret Tours Marina' I returned back to 'spectacle island' and then I had no problems whatsoever. The idea was to fast travel somewhere so far that cell would respawn again when you travel back. Then I decided to fast travel to 'Egret Tours Marina'. I guess because 'The Castle' is too close to the 'spectacle island'. I decided to fast travel to 'The Castle' and then back to see will it fix this issue. I needed to go back to workshop to activate again. However when I get out of building mode somewhere else lets say somewhere at destroyed house then it did not work. I could activate it at the workshop bench itself. It didn't work at begining or shall I say it worked partially only. Originally posted by Desertedjay:This Will Fix It Click on the workshop in the console ant type SetPapyrusVar OwnedByPlayer 1 Signal will also work on the mirelurk queen. A bunch of mirelurks will pop up but will scuttle away from the shack. There will be a buzzing sound initially and then it will go away. I sprinted back to the metal shack instead.ĥ. You do not need to fight off the mirelurks and the mirelurk queen if you don't want to. Now go back to the ship and turn on the generator.Ĥ. I flipped the breaker switch and checked the workshop just for the hell of it.ģ. Go to the metal shack and read the checklist. Do NOT turn on the generator until you go to the metal shack with the sonar pulse beacon.Ģ. So assuming the usual buggy Bethesda quest, I reloaded a save before I flipped the generator switch and did the following instead:ġ. I tried flipping the generator on/off and then the breaker switch but no luck. Flipping the breaker switch would not work. Then I turned on the generator on the ship, and killed all the mirelurks on the island. I went to the wrecked ship on the island first.
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